
- #NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION MOD#
- #NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION ARCHIVE#
- #NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION PATCH#
- #NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION MODS#
This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.
#NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION PATCH#
I'll see what I can do to either make it compatible, create a patch for you or let you know the two will never coexist in harmony.
#NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION MOD#
If you are having trouble with a mod not mentioned here post it in the comments.
#NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION MODS#
It also works fine with mods that deal strictly with vanilla assets such as WME, WMX and Arenovalis' weapon retextures. It does not alter game settings so most of the popular tweaks, weather and interior mods will be fine. This mod is incompatible with mods that alter Leveled Item lists specific to weapon and ammunition distribution. Delete the files/folders associated with the mod. Start Fallout NV Launcher, click Data Files, uncheck the. If you want the tweaks, check the optional esp as well.ġ. Start Fallout NV Launcher, click 'Data Files', place a checkmark beside the. Copy files to (install folder)\Fallout New Vegas\Data\ģ. Optional patches require whatever they patch CFW to work with.Ģ. Not only does this mod use a lot of outside assets (many of which I can't grant permissiuon to use in the stead of their original authors) but I also care for the manner in which it is used as well. Q: Can I release a version of this that ?Ī: You can ask, but chances are very good the answer will be no. Q: Can I make a compatibility patch that will allow people to use this and ?Ī: Run it by me first but most likely yes, compatibility is a good thing.
#NEXUS MODS FALLOUT NEW VEGAS WEAPONS ANIMATION ARCHIVE#
I do not want the archive to swell to bursting, but I am open to improvements if you have texturing skill and would like to contribute. But keep in mind this mod adds a lot of weapons and so many textures add up on the download size quickly. Unless you'd like to be part of the solution instead of the problem and contribute a better texture.Ī: Possibly. The Gun Runners and Van Graffs actively manufacture firearms and energy weapons, so that weapon can look as shiny and new as it wishes. Q: Some of the weapons look too clean, can we get 350 year old beaters instead?Ī: No. If you must cheat use the codes in the weapon guide (included in the download).


And no, I will not create a version that dumps them all somewhere to make life easier.

Weapons are spawned on your enemies, at vendors and looted from containers.

Q: Does this mod put all the weapons somewhere in Goodsprings and call it a day?Ī: Clearly answered above, but no. This can also be adopted to address similar nitpicks that a weapon is listed by the wrong name, or company or whatever other detail that differs from the real world. The weapons are (with a few needed exceptions) chambered to use the ammo they used in the game they appeared in, not what they use in the real world. CFWNV Adds the classic weapons as true to form as possible. Ī: Ok, not really a question but it comes up often enough to be listed. The leveled lists put appropriate weapons in the proper hands and scale them for level.Ĭurrent patches include all official DLC mods (including an all-in-one patch for those who have all five) and a patches for FOOK and Project Nevada's Equipment module. You will find them as you explore the Mojave and you can buy them from various vendors you meet in your travels. They will spawn on NPCs who will shoot you with them. That's 63 weapons injected into your game, plus variations from mods.
